Lost and Found

Lost and Found

The player volunteers at their local hospital for the Lost and Found booth, patients and visitors alike would consecutively approach the player asking for their lost goods and belongings and the player would scrounge through the box in hopes of finding their desired item.

Lost and Found was created in 48 hours as part of the Australian Global Game Jam (GGJ), The theme was Lost and Found.

Made along side my friend Josh - we attempted to create a simple game that only required mouse input inspired by Papers Please.

Even with such a tight deadline and constraints - We were happy to challenge ourselves and work together in designing a simple game that followed the Game Jam theme.

Core Responsibilities:

  • Game Design

  • Environment Design

  • General 3D Prop Art

  • Audio Design

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