
SENSUS is a short experimental walking simulator experience meant to convey a simple story without dialogue.
Made along side my friend Adam, this project is an AIE assignment for designing and creating a game that doesn't follow conventional game design. We had 3 weeks to deliver a simple game where the player navigates through various rooms conveying different emotions.
Core Responsibilities:
Level and Environment Design
Programmer and Technical Design
Audio design
Puzzle design
Conceptualized, researched, prototyped and implemented environment encounters
Captured in-game footage and composited game trailer



