SENSUS

SENSUS

SENSUS is a short experimental walking simulator experience meant to convey a simple story without dialogue.

Made along side my friend Adam, this project is an AIE assignment for designing and creating a game that doesn't follow conventional game design. We had 3 weeks to deliver a simple game where the player navigates through various rooms conveying different emotions.

Core Responsibilities: ​

  • Level and Environment Design

  • Programmer and Technical Design

  • Audio design

  • Puzzle design

  • Conceptualized, researched, prototyped and implemented environment encounters

  • Captured in-game footage and composited game trailer

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